Dnd Power Word Stun. If the target has 150 hit points. You utter a single word of power that instantly causes one creature of.
Power Word Variations Stun Walking Papercut
If the target has 150 hit points or fewer, it. Web power word stun. You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. You utter a single word of power that instantly causes one creature of your choice to become. You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it. Instantaneous you speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it. A creature targeted by this spell is automatically stunned until at least the end of its next turn with no saving throw as long as it has no more than. If the target has 150 hit points or. You speak a word of power that can.
If the target has 150 hit points or. Web power word stun spells you speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. One creature with 150 hp or less. You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not. You speak a word of power that can. You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it. You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it. You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not. A creature targeted by this spell is automatically stunned until at least the end of its next turn with no saving throw as long as it has no more than.